AMAT 19Graphical linear programming
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Local first

Graphical linear programming

Core study note

Current course guide + original explanation

Practice this concept

Model first

A two-variable linear program has an objective and a collection of linear constraints. The constraints determine the feasible set; the objective only ranks feasible points.

Corner-point principle

When a bounded feasible polygon has an optimum, a linear objective attains it at a corner (or along an entire edge connecting tied optimal corners). The lab enumerates boundary intersections, filters infeasible points, then evaluates the objective.

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